Go to JKU Homepage
Institute of Computer Graphics
What's that?

Institutes, schools, other departments, and programs create their own web content and menus.

To help you better navigate the site, see here where you are at the moment.

Dr.in Claire Dormann

University Assistant

About me

Claire Dormann has a multidisciplinary background encompassing Human-Computer Interaction (HCI) and Game Computing. She has worked on projects connected with innovative Playful Learning, Tropical Medicine, and at the intersection of HCI &Artificial Intelligence in connection of visualisation of video content.

She has a specialisation in user research, and her research in game user research include players experiences, playability, methods, and game analytics. Besides, her research interests include game map, augmented board games, and humour

 She has published, reviewed and participated in program committees of international journals and conference proceedings dedicated to HCI and Computer Games. She was involved in the International Journal of Game-Based Learning for some years.

Curriculum Vitae

Publications (sample)

M. Perez-Ortiz, S. Bulathwela, Claire Dormann and M.Verma, S. Kreitmayer, R. Noss, J. Shawe-Taylor, Y. Rogers and E. Yilmaz (2022) Watch Less and Uncover More: Could Navigation Tools Help Users Search and Explore Videos? ACM SIGIR Conference on Human Information Interaction and Retrieval (CHIIR'22)

Dormann Claire, Duda K, Hamainza B, Yewhalaw D, Hemingway C, Coleman M, et al.(2020) Evaluation of a game-based training course to build capacity for insecticide resistance management in vector control programmes. PloS ONE 15(10): e0240514. https://doi.org/10.1371/journal.pone.0240514, opens an external URL in a new window

Claire Dormann: A battle of wit: Applying Computational Humour to Game Design. IFIP International Conference on Entertainment Computing, Norway, 30 September-2 October, 2015. In Entertainment Computing, pp. 72-85. Springer International Publishing, 2015.

Claire Dormann, J. Whitson and M. Neuvians: Once More With Feeling: Game Design Patterns for Learning in the Affective Domain, Games and Culture, the journal of interactive media, 8(4) 215-237, 2013.

Claire Dormann and R. Biddle: A review of humor for computer games: play, laugh and more. Simulation & Gaming, 40 (29), 800-824, 2009.

Claire Dormann, Caquard S. Wood B. and Biddle R: Role-Playing Games in Cybercartography: Multiple Perspectives and Critical Thinking, Cartographica, 41 (1), 47-58, 2006.