Lecturer: Oliver Bimber
Lab: Günter Wallner, Rakesh John Amala Arokia Nathan, Letian Wang
Computer graphics methods are essential for many areas, such as visual effects in movies, computer games, scientific and information visualization, and many others. In this course, participants will learn basic computer graphics techniques, and will understand the general concepts behind real-time and photo-realistic rendering. Besides the fundamental principles, this course will also provide a glance on modern approaches in computer graphics and visualization. A sufficient introduction into WebGL, GPU shader programming in CUDA, and visualization libraries, such as the Visualization Toolkit (VTK) are parts of the hands-on component (lab) of this class.
Transformations and projections, raster algorithms and depth handling, local and global shading and illumination, texture mapping basics, advanced texture mapping & graphics pipelines and scene graphs, raytracing and radiosity, volume rendering, scientific data visualization, curves and surfaces, basics of animation, introduction into graphics programming concepts.
Lecture: On-site Moodle tests (intermediate and final), Lab: group project submission plus individual interviews.
Hybrid + Recordings