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Computer Graphics

Lecturer: Oliver Bimber
Lab: Patrick Adelberger, Klaus Eckelt, Indrajit Kurmi, Marc Streit

Objectives

Computer graphics methods are essential for many areas, such as visual effects in movies, computer games, scientific and information visualization, and many others. In this course, participants will learn basic computer graphics techniques, and will understand the general concepts behind real-time and photo-realistic rendering. Besides the fundamental principles, this course will also provide a glance on modern approaches in computer graphics and visualization. A sufficient introduction into WebGL, GPU shader programming in CUDA, and visualization libraries, such as the Visualization Toolkit (VTK are parts of the hands-on component of this class.

Subject

Transformations and projections, raster algorithms and depth handling, local and global shading and illumination, texture mapping basics, advanced texture mapping & graphics pipelines and scene graphs, raytracing and radiosity, volume rendering, scientific data visualization, curves and surfaces, basics of animation, introduction into graphics programming concepts such as WebGL, CUDA, and Visualization Toolkit (VTK).

Criteria for Evaluation

Lecture: Written exam
Lab: Group project submission plus individual interviews

Study Material
 

  1. Fundamentals of Computer Graphics, Peter Shirley and Steve Marschner, A K Peters, ISBN: 1568814690, 2009
  2. Transformations and Projections in Computer Graphics, David Salomon, Springer, ISBN: 9781846283925, 2006
  3. Radiosity and Realistic Image Synthesis, Hanrahan and Greenberg, Morgan Kaufmann, ISBN: 0121782700, 1993
  4. Image Synthesis Theory and Practice, Thalmann, Springer, ISBN: 0387700234, 1988
  5. Real-Time Shading, Marc Olano, John Hart, and Wolfgang Heidrich, Peters, Wellesley, ISBN: 1568811802, 2002
  6. Color Imaging: Fundamentals and Applications, Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, AK Peters, 978-1568813448, 2008
  7. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, 2nd Edition, Erik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec, Wolfgang Heidrich, and Karol Myszkowski, Morgan Kaufman, ISBN: 012374914X2010, 2010
  8. Color Imaging: Fundamentals and Applications, Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, AK Peters, ISBN: 978-1568813448, 2008
  9. GPU Gems 1-3, Fernando, Pharr, Nguyen, Addison Wesley, ISBN: 0321228324,0321335597,0321515269, 2004-2007
  10. Real-Time Rendering, Akenine-Möller, Haines, and Hoffman, 3rd edition, AK Peters, ISBN: 1568814240, 2008
  11. Image-Based Rendering, Heung-Yeung Shum, Shing-Chow Chan, and Sing Bing Kang, Springer, ISBN: 0387211136, 2005
  12. Data Visualization: Principle and Practice, Alexandru C. Thela, AK Peters, 2008, ISBN: 978-1-56881-306-6
  13. Information Visualization: Perception for Design, Colin Ware, Morgan Kaufmann, ISBN: 1558608192, 2004
  14. Information Visualization: Design for Interaction, Robert Spence, Prentice Hall, ISBN: 978-0132065504, 2006
  15. Proceedings and course notes of ACM Siggraph, IEEE Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Proceedings and course notes of Eurographics