- Project period: 2020
- Funding: LIT Special Call for Ars Electronica Festival 2020
- Project Partners: LIT Robopsychology Lab (Lead), Polycular OG
You can participate in this virtual reality study yourself in autumn 2020. register here
Based on escape games, players in "Serum 13" have to solve several tricky puzzles under time pressure to produce a life-saving serum for the threatened creatures of the mystical island world of Xiranda.
In the virtual reality of a biotech laboratory, the players have to read out x-rays, connect proteins properly and find the only safe way out of the building. To assist in the decision-making process, an artificial intelligence provides tips and recommendations throughout the game. But beware: this is a prototype that is not yet fully developed and could be wrong. A central challenge in "Serum 13" is therefore to decide again and again on the basis of gut feeling: Do I trust the advice of the AI? Or do I prefer to rely on myself?
With "Serum 13", the LIT Robopsychology Lab takes up current questions on the usage of algorithmic decision systems and combines scientific methods of psychological trust research with state-of-the-art virtual reality and gamification approaches in a unique way.