In the basement of their school building, a group of students finds letters written by a former student, some of which contain encrypted messages and codes. They are fascinated by this student's enthusiasm for computer science and manage to solve the riddles in order to travel back in time. Along the way, they experience many an era in music history and gradually learn that information technology is by no means only in the hands of men. Inspired by strong women and pioneers of their time - Ada Lovelace, Grace Hopper, Hedy Lamarr and Margaret Hamilton - they try to creatively work out the tasks without being discovered, er... hacked. Will they manage to choreo-program all the pieces together in time? The dance journey begins.
Developed with and by children and teens, the play is divided into 6 chapters in which each thematic chapter can be worked on with school classes as an individual module and filled with personal, age-appropriate movements.
When all of the chapters are combined, the piece can be presented as a performance at the school. The project can run for several weeks.
The project is a good way to bring education, movement and sports together, along with basic digital education, music, and history.